WHICH CLASS, WILL BE AMONG ONE OF THE STRONGEST IN SEASON 22? Hey guys, all ok? Frankenstein here in the area to bring you a super update on how they are as news of Season 22 Shadows of Nefalem, in terms of best, middle and worst classes, with the why, efficiency analysis and much more! If you find a good aspect for a build you didn’t plan on using, make use of the aspect and make that build the one you’re using! Loot is RNG so there is no absolute meta when it comes to realistically getting drops.What are the strongest, middle classes and bad in Season 22? The rule of thumb for anyone who’s researching is to use whatever you find. I’m thinking I’m going to do pulverize Druid to level and then spec into Poison Shred Druid for end game, mainly because it doesn’t require any uniques (most builds require Tempest Roar). If anyone has any experience with Druid builds and know a lot about them even post nerf patch, feel free to contribute! I’ll give you a virtual high five.Įdit 2: So this is a ton of information for one post but I thought I’d share my research progress with those who can benefit. Pulverize just moved up two spots on the max roll Leveling tier list so I think when I get back on I’ll switch to Pulverize build! And then check the Pulverize Druid build! What’s your opinions on the best Druid build to use for leveling? I chose Trample Slide because (to my knowledge) it doesn’t rely on any uniques.Įdit: Just so I’m contributing to the conversation instead of being like “Wahh! Someone figure this out for me” like I normally do: Is anyone else using Trample Slide build for leveling?ĭid anyone try either of those builds (Trample Slide or Pulverize) and switch to a different build because it was a slow grind starting off fresh? Whatever meta emerges from Druid I’ll spec into but, here’s some questions. My plan is to do a Trample Slide leveling build until I hit end game, then MAYBE switching to Were-Tornado build for end game. I got so sick of dying from being a glass cannon sorc from vanilla launch that I wanted a more reliable end game progression.
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